Let's actually use it.
かぶってみた。バンドを緩めて頭にすっぽりかぶせる感じ。1、2度使えば位置合わせに戸惑うこともなく、すぐに使えるようになるMirage Solo complies with Google's VR platform "Daydream".DAYDREAM originally started as a combination of high -end smartphones that combine the separately sold HMD "Daydream View".After that, the platform was expanded in the direction of developing a single -type HMD using the same technology, but Mirage Solo is the first model of "single HMD using Daydream".
The OS is based on Android like a smartphone, but it is not a smartphone, so it is supposed to be "Daydream OS" specialized in dayDream.A Google account is required for use, and the distribution of the app uses "Google Play" like Android smartphones.Therefore, at the start of use, you need to enter your Google account.Communication uses the built-in Wi-Fi.WAN such as LTE is not built -in, and it cannot be used with wired LAN.
In addition, because it does not support Bluetooth, the headphones are wired.The accessories have a short cable and surprisingly difficult to use, so it is recommended that you divert what you usually use.
When it starts, the same launcher as DayDream appears on the screen.However, since the dayDream itself is not so popular, I will explain the dayDream itself from here.
The daydream's launcher is a space that imitates a forest, and it is a form of choosing an app on that space.
Daydreamのランチャー画面。なにをする場合も基本はここから。画面デザインや構成は、スマホ用のDaydream View用と同じThe first thing I feel when I wear it is that the image quality is good.Not only smartphone VRs containing Daydream View, but also high -end VRs are not lost in image quality.
When it comes to image quality in VR, the resolution of the display panel used tends to be noticed.5 is used in Mirage Solo.VR LCD for 5 inches, 2,560 x 1,440 dots (both eyes).The resolution approaches high -end VR, which is not dominant in image quality.If you only have a resolution, the smartphone display is not big.
However, when I wear it, I am surprised at the quality of the image quality.The difference from the high -end VR device is small, breaking the common sense of smartphone VR.The reason is easy.This is because it is an integrated and dedicated design.The VR for smartphones is designed to insert various smartphones later, so the relationship between the display panel and the lens cannot be optimized.Blind and bleeding in the diagonal direction are born.
However, Mirage Solo is a "dedicated machine", so it can be optimized.Because it is the same condition as the high -end VR, a good environment can be realized.
A low -priced (although relatively) Mirage Solo has the evolution of "VR LCD".OLED (OLED) panels are often used for VR, and black tightening is certainly poor compared to products used for OLED.However, the sense of definition and the sharpness of the edge has never been lost.
On the other hand, the video frame rate was 75 Hz, which was lower than the high -end VR 90Hz (120Hz for PlayStation VR), and sometimes felt a little drunk in games that move violently.However, I feel that the difference in the frame rate is not a decisive difference because the characteristics of the device are more gentle compared to those for PCs.