"ELDEN RING" (Elden Ring) scheduled to be released on February 25, 2022 from From Software.Supported hardware is PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, PC (Steam).
広告This work is a completely new title of from software known in the "Dark Souls" series.Players explore vast open world fields and expand their adventures.
Prior to the release, as you know, network tests will be performed sequentially from November 12, 2021.Players who can participate in this test have been decided by lottery by prior application, and the subject has already been announced.
■ Test implementation schedule
This time, I had the opportunity to play the same version in advance as the network test version.In this article, we will play the network test version of "Elden Ring" and deliver a play -review.
There is also a shooting video between the articles, so please check it out.By the way, all are reviews in PlayStation 5 editions.Also, please note that it is an impression of the network test version, including the touch, and may have been changed in the product version.
Amazon.co.jpで『ELDEN RING』を検索First of all, I will give a rough impression of playing the network test version.The detailed specifications of the game are explained in the system commentary.
The protagonist of this work is a character creation system, and the appearance can be set in detail.In this test version, I couldn't make a character, and I didn't know how far I could create.
Instead, five presets are prepared, and the game starts by selecting "swordsman", "magic knight", "prophet", "hero", and "wolf battle demon".The type of system (gender) of each preset can be selected, and the initial equipment and status are different.
The stage is the "land of the space" where the natural earth is spread.What I experienced this time seems to be the area called "Lim Grave".The story was not particularly talked about, so I didn't know much about the specific story from the experience of the network test version.It is an impression that you can experience actions and searches.
The field is very large, and it is dotted with grasslands, forest areas, swamps, sea, mountains and valleys, and it turned out that there were a lot of variations in the places where I could experience this time.The graphics are very beautiful, and thanks to the real location description, the immersive feeling of adventures is increasing.
The "Dark Soul" series was a fantasy work with a "dark" atmosphere as in the title, but this work has a relatively bright air, high -fantasy on the royal road.Nevertheless, the essence of Mr. Hidetaka Miyazaki, the director, was plenty, and from the decadent buildings and the location that made the ancient civilization felt some strange and dark air.
To reiterate, the screenshot in this article is a general image quality of 1080p resolution in play in the PS5 version, and HDR is not enabled.You can see 4K resolution and HDR more beautiful game screen in the play video specialized in the following fields, so please take a look.
"Elden Ring" can freely adventure in such a field.The player becomes the protagonist's "faded person" and fights against enemy soldiers and monsters while exploring the lands in the space.The style of fighting with weapons such as swords and axes and using guards and rolling (avoidance) with shields is common to the "Dark Soul" series playfeel.
One of the most notable points is that Jerden Ring has a full -fledged jump action.In the "Dark Soul" series, it was impossible to go beyond a large step in jumping, and it was a game that explored some fixed roads, including the shortcut routes.In this work, it is possible to easily climb with a small step with a jump action, so the width and degree of freedom of search are clearly higher.In particular, in a large dungeon like a castle called "legacy", it is hard to imagine how much shortcut route can be found by jump action.
Perhaps because of that, the importance of searching in this work seemed to be higher.By looking around every corner of the field, you can get various items.Finding all items and spots scattered in various places is very difficult.At first, I thought that it was a bit troublesome, but when I got used to various systems, I came to feel that it was just the right size.In addition, I would like to tell you that the range of action is expanding because there are jump attacks.
One of the reasons why the field in the network test version felt appropriate is the "spirit horse".When she receives the item "the finger whistle of the spirit horse" from the heroine's Melina, she can call a horse called "Rei Horse".The comfort of moving in the search is an important point, but horses can move quickly on a vast field at high speed.Furthermore, two -stage jumps are possible, so it is possible to climb a higher place.Moreover, since you can attack while riding, the range of tactics is expanded.
Another reason is Fast Travel.If you find a "blessing" that is a checkpoint, you can instantly warp to the spot, so even if you expand the search range, it would not be difficult to move.
However, although the place where you can search is vast, it is an impression that the reward has definitely dropped before you look up.It may be adjusting acclaim because it is a network test stage, but in the product version, I want a little more reward for search (too much).
Many people have the impression that the works of from software these days have a high difficulty.This work is probably not leaked, and the boldness, including boss battles, is still alive.However, I felt that it was relatively difficult to play in terms of battle alone.
Fighting a normal enemy is not so difficult (of course, it will be done as soon as you are careless), and there are a wide variety of stamina management and attack methods, so you can fight enemies with various approaches.That seems to be a factor.
For enemies, such as "tactics" that can be replaced in various ways, so -called magic "magic" and "prayer", and highly versatile "guard counter", such as weapons with abundant types, and highly versatile "guard counter".There are so many actions that can be taken (details will be described later).
Not only the search but also the degree of freedom in the action side is increasing, so you can enjoy a spacious player base.Of course, there are highly difficult parts that from software fans expect, but there were few scenes such as "too difficult and difficult to proceed", and we enjoyed both search and action.
Please check the video below for the battle pattern.
In recent open world games, even if there is a vast field, the tutorial is too polite, and the game side shows where to go, "I do not know what to do."I think there are few games that will be the situation.
Despite the network testing stage, Elden Ring is boasting a high degree of freedom and for good or worse.In fact, not only the writer, but the editorial staff who experienced the network test version is different, and the map search and enemy approaches are completely different.When I explained the system, I was surprised, "Is that there!?"
In fact, I found a so -called shop in the range that I could play with a network test version, but almost at the end of the game (although it can be accessed early and there are several).On the contrary, there are some parts that are so free but unkind.If you're a trained from software fan, you'll feel like you've eaten, "Yes, this is it!"It's bold to be too free, almost through the prepared bosses, and go to the place where the so -called large bosses wait.As for the game part, I personally felt close to Dark Soul II.
So, there are many things that you can't find if you don't really search, and you don't know where to go.In some cases, the guide -like light is emitted from the blessing, but that is just a guide, and you don't have to move that way.Here, I felt that "Oh," open field "that I want to show in this work is something like this."However, some players may think that they do not know what to do, and may be a place where the pros and cons are divided.
However, there are many options that players can take, and I want to say, "The player's frontage is spreading ''.
There are limited areas that can be experienced in the network test version, but there are very many elements.The network test is separated by date, and the play time is 3 hours a day.If you want to cover all elements, it may be difficult to grasp everything even if you exchange information with other players, so please be prepared and challenge test play (of course, it is also the theme of the test.Don't forget to answer the questionnaire).
This is the impression of the rough "Elden Ring" that I felt from the network test version.From now on, let's express the systems that we have learned from this play and the specific impression of playing.
The operation method of the network test version is as follows.I was able to play almost like the "Dark Soul" series.There are some elements that were not explained in the network test version, so be sure to check it out (all notation is PlayStation 5 version).
■ Operation list
■ Strong attack
The strong attack will be slowed by accumulating, but it will enhance the power.It is easy to break the enemy's position.
■ One blow of death
The enemy may be in a posture due to attacks.If you press the R1 button where it collapses, you can activate a powerful "death blow".
■ Guard counter
If you succeed in the enemy attack guard, press the R2 button during the guard and the "guard counter" that quickly counterattacks will be activated.The guard counter is very easy to break the enemy's posture.
■ Jump attack
You can attack during jumping.The action changes with normal attacks and strong attacks.It is not as good as a guard counter, but it is easy to break the enemy's position.
Thanks to these actions, I was able to capture without relying on Paris.Especially the guard counter is very convenient and easy, so if you are not good at Parry, you can enjoy counter action.
In addition, if you press the controller while pressing the △ button, you can activate a gesture that matches the swinging direction.There was no problem when it was calm, but there were several times that gestures were activated during the battle, whether it was heated and moved the controller violently."I just need to hold the controller firmly," but I canceled the gesture registration.I would be happy if I could somehow change the operation here in the product version.
In this work, stamina does not consume while moving without a battle with the enemy.When you enter the battle, stamina is consumed by dashing, rolling and attacks.If the stamina is broken, the attack will be difficult, and if you attack without stamina, your posture will be broken.Also, if the stamina breaks during the guard, the guard will collapse.
If you do nothing, the stamina will gradually recover, but the stamina recovery speed will decrease during the guard.Compared to the "Dark Soul" series, the stamina recovery speed is faster and the weight before starting to recover is shorter.As a result, the elements of "fighting while managing stamina and stamina" became thinner, making it possible to get around without worrying about stamina.
By pressing the L2 button, you can create a skill "tactics".If you have a left -handed weapon, the left -hand weapon tactics will be activated, and if there is nothing in the left hand, or if you have both hands, the right -hand weapon tactics will be activated.By the way, FP will be consumed to activate the tactics.
Although it was linked to weapons in "Dark Soul III", "Elden Ring" tactics are partially linked to some unique weapons, but basically the weapon of "battle ash".By attaching it to, a variety of tactics can be used.Even a single sword can use various tactics as long as there is a battle ash.
In addition, "Parry", which is attached to a general shield, is also treated as a tactic, and if you equip it ashes, you can use shield fighting techniques other than Parry.
Battle ashes have the effect of granting attributes, for example, the lightning strike ash of the lightning strike to drop thunder to weapons can be attached to the weapon.It was also possible to use lightning strikes and do not assign attributes.
In addition, the sword with a lightning attribute gave a blade with an electric current, and when the enemy was cut, the enemy had a lightning attribute damage effect.In addition, if a battle ash that can give a tactics called "Detamination", the weapon name will be "high -quality 〇〇", and the weapon parameters are improved, and it seems that the customization of equipment is also enhanced.The fun of customization born in this element is what I would like to expect in the product version.
Equipped with a kind of weapon called "Sacred San" and you can trigger magic or prayer if you remember magic and prayer.We also consume FP for this activation.
If you get the items of the secretary (you can buy it in a shop), you can call the spiritual spirit that will be the ally NPC by using the item.You need to consume FP to call.In addition, the hero cannot be used unless the "returned soul tile" is a place where the "return soul tile" is standing around (the network test version shows an inscription icon on the screen).
Although there are a variety of servants, the image is that you can call enemy characters such as wolves, creatures, and general soldiers as your allies.We were able to create a situation that was more advantageous than fighting alone, with the attention of the enemy.
If you defeat the enemy, you will get a rune.Runes is like "Seoul" in the "Dark Soul" series, and is the point of experience or currency.Use runes for level -ups and purchases at shops.
There is a checkpoint called "blessing" in the field and dungeon (almost close to "bonfire").Examining here, the blessing is open, and the rest of the HP and FP will recover, but all the defeated enemies seem to be revived (excluding the boss).
Blessings can pass the time in the game (the passage of time will be described later), as well as level -ups, warfuts, magic or prayer installation, etc.It is also a point where you can fast trabel from the map,
Also, as mentioned above, the blessings may emit light, but this seems to be a guide that gently shows where to go.
HP and FP can be recovered by consuming the Holy Grail bottle.However, the number of uses of the Holy Grail bottle is determined (up to four times in the network test version, up to four times in total), the HP recovery is divided into red, and the FP recovery is divided into blue, and the red is three times and blue.Was allocated the usable number of the Holy Grail bottle, such as once.
The number of uses of the Holy Grail bottle recovers when you take a break with blessing, and even if you defeat the enemy group on the field, it will be revived (specifications that basically do not recover in the dungeon).In addition, if you defeat the enemy "scalabe" in the form of a dumpling, it may be revived.
In the "Dark Soul" series, when the recovery medicine disappeared, it returned to the bonfire and restarted. However, "Elden Ring" can be revived while exploring, so the exploration is smooth and comfortable.It was a nice point.
When the HP is zero, it naturally dies.When you die, the rune you have falls into the deadly place.If you pick up the rune that you dropped again after the resurrection, you can collect it, but when you die, the rune disappeared.
If you die, you can basically be back from the blessing you dropped in.Here, if you die in a specific situation, the option of "Marika's Misogi" appears.It turned out that it could be revived near the dropped rune.There is also a fast travel, so it can be said that it is easy to play with this work.
This work has a concept of time, and the time in the game progresses as you play.
Depending on the time, there may be differences in the field environment, for example, when I went to the bridge in the afternoon, there was a mere equestrian soldier, but at night there were some differences, such as the appearance of a strong black knight, and the enemy's behavior changed.。There is no doubt that the depth and fun of the search are increasing due to changes in time.
You can change the time with blessing, so you can choose a method such as the enemy at night and proceeding the time in the daytime and exploring it quickly.
At the start of the game, it has a rough map, but picking up items will change to a map with a regional map (something that can be understood).
Not only can you record the dungeons, people, blessings, etc. you visit on the map, but you can also place markers, so if you put a marker, you can use a blue pillar on the field and use it as a landmark.As mentioned above, Fast Travel can be made if you choose a blessing point.
A spirit horse that can be called whenever you get an item.In addition to dashing, two -stage jumps can be made, so it is important to move the field.It can be attacked during riding, and there are things that can be activated not only in swords and bow, but also in magic / prayer.
The horses have a different HP from the protagonist, and if they attack the ground thread, only the spirit horses may be damaged.Of course, when the HP of the spirit horse becomes zero, the spirit horse dies, but it is revived by consuming one holy grail bottle of the HP "Scarlet Holy Grail".
Plants and other materials are scattered everywhere in the field, and can be collected by picking them up.In addition, the material may be dropped when the enemy or wild animal is defeated.By obtaining a "tool bag", the material can be used for items.In addition, the types of items that can be created by purchasing recipes at the shop will increase.
This work has an asynchronous online element, and the actions of other players may appear in a white shadow.Also, when you touch the red blood pump (blood stains), you can see the cause of the death of the player.In addition, the so -called “loose -connected” feeling was fully enjoyed, such as being able to place messages using fixed sentences on the ground.
There are also interpersonal and cooperative play, and other players will be able to enjoy the adventure with other players in cooperative play.
Finally, we will deliver a play video that summarizes the above systems.
I will also post a play video about the fields and battles introduced in between this article.If you have read this article so far, if you can watch it through the video, you should deepen your understanding of this work.
We have delivered reviews based on the network test version, which is limited to the first area we visit.Nevertheless, there were so many things I wanted to tell the readers, so this volume became.In this article, the network test version was only the introduction of this work.Nevertheless, the excitement and a sense of accomplishment that this work would be aiming for, such as the challenge of open fields and measures to balance the ease of play and the response, was fully felt.
It has been about three months before the release of the completely new work "Eldenring", which is fully emitted by From Software.Expectations only grow.
Amazon.co.jpで『ELDEN RING』を検索『ELDEN RING』(PS5)の購入はこちら (Amazon.co.jp)『ELDEN RING』(PS4)の購入はこちら (Amazon.co.jp)