It's been seven years since the numbering "3D", and this time it's 3D. Speaking of Maou, it's nice to hear "$%#&$*#$+*%+*#", an electronic voice where you can't understand what he's saying. , It's a little painful to read characters in VR, so let's compromise.
On the contrary, Musume, thank you for talking. With the support of Musume, who has become so cute that you want a "musume lesson" that is not a "summer lesson", let's say the end of the days of digging through the damp pit and grinding up slime (more precisely, rainbow moss). Let's go on a journey to conquer the world with Musume! (Where did the demon king go?)
Also, although I will not touch it directly in this review, I will post a review of wearing the interesting new product "Wearable Neck Speaker SRS-WS1" from Sony at a later date, so please look forward to that as well.
Although I tried to say "on a journey to conquer the world", this work leads the world to chaos without even walking a step, let alone leaving the room. It is a strategy that manipulates monsters from the perspective of a god on a diorama that mimics the world, and defeats the attacking heroes while taking down cities and castles. The Demon King charges heavily to summon the God of Destruction (player) to the VR world, and there are solitary islands in the world such as the "Shark Sennin's House" that you have seen somewhere. The world view has become even more powerful.
First of all, it starts with the self-introductions of Maou and Musume, but all I can say is that Musume is cute. If you stare at it for a long time, it reacts, and if you turn the table, it freaks out, puffs up its cheeks and turns red. It's expressive and makes me want to play around with it, but honestly, I can't say that the reactions are abundant, and I want a collection of Musume's reactions as DLC... how about a maximum of 1280 yen? Here's a gameplay video of the early stages where you can get a glimpse of her cuteness.
The monsters, heroes, and other chibi characters that appear are also very lively. (Most of them will attack the Demon King). As expected, there are few action patterns, but you can feel that the small characters are breathing in the diorama world on the desk.
Players aim to conquer the world while interfering with the world using "Kamikon", a VR reproduction of DUALSHOCK 4. In this work, monsters cannot be controlled directly, but the "All-Out Attack" skill, which raises an entire army to attack the enemy's base, intervenes in battle using lightning, etc. There are quite a lot more things that players can do, such as sucking them into Kon and moving them to another place, so I'm very busy.
However, I do not know the cause, but the calibration of the DUALSHOCK 4, which is essential, does not go well, and there is a large gap in the spatial information to the VR. I improved it somewhat by setting the camera in a horizontal position so that it was easier to recognize the controller, but I was a little worried about this poor recognition.
Including the installation of the "PS VR" main body, if you overcome such troubles, you will see a diorama world where chibi characters live in 3D. If you change your viewpoint by pressing a button, you can even look inside the volcano.
Personally, I would like to sit back and watch the lives of the residents as they are, but that would change the game genre completely. Let's turn our hearts into demons here... No, let's lend a hand to the demon king's ambition to conquer the world as a god of destruction.
Until now, the style was to create a dungeon by digging a hole and wait for the reception, but in this work it has changed to an aggressive strategy, such as making it a clear condition that you attack and fall the castle. Depending on the stage, it feels good to see the ingenuity, such as changing the progress of the game in a little way. Despite being ridiculed by Musume as a box glasses (PS VR), the range of gameplay has expanded, and the simplified gameplay makes it more exhilarating than ever to overwhelm the hero with a large amount of monsters.
While preparing the strength at the starting point, the defensive style of repelling the attacking heroes is still alive. If you fail to stop the progress, there will be a hero who acquires the legendary sword and becomes a legendary hero.
Because the hero who became a legend is quite strong, he usually loses and a game over event occurs. This is a shocking image of the demon king being wrapped in a bamboo basket and taken away, and as a result, you can enjoy a little bit of a space alone with Musume (game over is a happy ending?).
This work has changed to a simple game where monsters are born by placing a "monster's nest" in the territory of the Demon King's army instead of digging a hole. The food chain, in which high-ranking monsters prey on low-ranking monsters, is still alive and well, and before you know it, it's increasing with the momentum of filling up the diorama.
By placing a monster's nest in the territory, you can expand the surrounding area while dyeing it a deceptive purple color. I was despaired many times because it would eat up all the lower-ranked monsters in an instant. Before that happens, the ability to control the food chain, which has become more severe and lacks humanity, is required.
In order to build a monster's nest, you need the point "Charisma" that can be obtained by defeating the hero. With a small amount of "charisma" as a base, he defeats the heroes who attack him and increases the number of monsters and expands his territory. In the final stage, the hero's attacks are intense from the beginning, and the addiction appears when it becomes possible to compete as to how quickly and powerful monsters can be prepared.
In addition, from the middle of the game, the marching route is limited, and it is necessary to destroy some kind of device before attacking the castle, so the gameplay has increased considerably compared to the previous series. However, it takes a certain amount of time to destroy the gimmick, so it is difficult to control the balance of the food chain once built, and it is also a point of despair that the ecosystem will collapse in an instant if you let your guard down.
Before the balance collapses, it's better to thin out the high-ranking monsters that have begun to increase, synthesize them, and summon even more powerful "demons" and "golems" to further strengthen the army, but it's pretty good. The frustrating frustration is part of the fun of this series. When the types of monsters increase, it becomes too busy to manage, and as a result, it tends to be biased toward playing with "Elements" x "Liliths" as main forces, which are relatively easy to maintain, but manages a wide variety of ecosystems. It's a continuous trial and error because it's a shortcut to synthesising the highest monster.
However, the short time limit doesn't allow for a fun monster ranch life. If you take your strategy too leisurely, an unstandard and powerful hero will appear, and even if you defeat that hero, the "charisma" will not increase, so if you don't attack the castle quickly, you will become poor. Although it's not the type of game where you replay a single stage to begin with, the tempo is a little too fast this time.
Except for the final stage, if you just want to clear the stage, you have plenty of time to play, so there's no problem. Also, it is very wasteful that the range of playing is narrowed due to the time limit.
VR is not a game to play for a long time, but it would have been nice to have a specification that allows you to play the challenge of defeating non-standard heroes endlessly under gentler conditions.
Is there about 30 different Musume reactions that occur naturally while playing? There aren't many of them, so it's easy to get bored with just that, but since they speak to you like advice according to the player's actions and the battle situation at that time, they not only soften the scene, but they are also key people in terms of strategy. .
It's not bad to watch Musume all the time outside of the strategy, but the "monster garden" that can be enjoyed as an important and bonus element in the strategy is not lost. The garden is lined with miniatures of monsters and heroes that appeared during play, and it is possible to enjoy looking at them, which is also one of the elements of replay.
You can see it in various forms in other games, but the destructive power of the VR figure mode is different. You can enjoy the small but realistic figures in every detail, and although they are limited to monsters, you can move them around freely on the table. impossible). Satan and Musume are also included in the figures, so please enjoy them carefully.
And the original purpose of "Monster Garden" is to strengthen monsters. As the stage progresses, the hero's level will rise steadily, so monster strengthening is essential here as well. In the previous work, it was possible to play unstrengthened as a replay, but this work is quite tough (probably impossible). I was able to clear up to stage 7, but I was frustrated at stage 8 because the high-level hero attacked at a fast pace.
The volume of the game is short and can be cleared in about 5-6 hours, but only about 60% of the encyclopedias are collected in just one round of play. Also, if you continue to clear the same stage with rank S, the level of the hero of that stage will increase, and this time there will be a different element to replay.
Aim for the last minute low level clear, overwhelm at a high level, or challenge how many rank S you can clear in hard mode. It's hard to delete the save data to play from the initial state for low level clearing, and the game volume has decreased, such as the number of monsters has decreased a little, but the axis of play has been reborn "Yunama" PS It seems to be one of the few standard games that can be loved for a long time in VR.