I put it on!tried!Rift / Vive / PSVR "Experience" comparison
I put it on!tried!Rift / Vive / PSVR "Experience" comparison
By uavtechnology
11 Oct 22
"Social VR DEMO" is being played.The operation was quite unique
The variety of operations that can be realized on VR controllers, such as buttons and triggers, greatly influences the content design.
In this regard, the Rift's Oculus touch and the vive controller are hard to wear.Touch can express a natural hand gesture thanks to the touch sensor implemented on all button sticks, and the sticks on the thumb and four buttons are also located in an easy -to -use position, so it seems to be possible to operate quite a bit.
On the other hand, the vive controller also plays the role of a sensor that measures the "grip strength" implemented on both sides, and the operation expression that grasps the object and releases power is released.Is possible separately.This function was fully used in "Raw Data" (related article).In addition, the trackpad mounted on the thumb side enables intuitive operation when selecting a menu item in VR, and feels very wide.Rather than a stick -type analog input device, there is a length of the day in the accuracy of "here!"
As for PS MOVE, it may be an old device, but the range of possible operations is quite narrow than the above two models.The biggest difference is that there is no analog input device on the thumb side.For this reason, it is a PS Move -specific operation.In the method that was tested in "Xing" or "Social VR DEMO", pressing the Move button at the thumb position will move forward.The left and right directions are performed with the "x" and "○" buttons on the left and right.The "Social VR DEMO" had a simple hand gesture function with a index finger trigger and a multipurpose button, but it seemed that it was quite impossible.
PSVR salvation can be played with DualShock 4, which comes with PS4 standard.DualShock 4 also has a lot of triggers, analog sticks, cross keys and buttons.There will be many uses unique to VR.If you hold it with one hand, you can use it more than PS Move (rather, it will be more functional).
What I personally expect from PSVR is the direction of using DualShock 4 rather than forcing a Touch or Vive controller with PS Move.For example, it may be even more interesting to be able to operate the unique VR by tracking in "Rez: Infinite" or "RIGS: Machine Combat League" played in PSVR+DualShock 4.