The excellent sequel is based on the previous work in all aspects. Every work is a sequel to evolving the previous work in all aspects, such as exciting gameplay systems, attractive stories, characters growth, and a variety of mission design. "HORIZON FORBIDDEN WEST" is doing this wonderfully, and based on the wonderful foundation of "Horizon Zero Dawn" released in 2017, thrilling combat with machine beasts and thrilling full of cool action sequences. In addition to drawing a story, he added a "witcher" style village to the map and packed the side quests. The search is substantial, and this world has many fascinating traditions. As a result, it was a wonderful open world action adventure, and although it could have had an old habit, it was well realized that it was expected five years ago.
On the stage of this work, the West Daichi, a collision between natural and artifacts was seen everywhere.From ivy involved in the wreckage of Golden Gate Bridge in San Francisco to a wandering animal -like machine beast, he talks about the essence of the "HORIZON" series, following the footprints of the destroyed people.However, this collision (although it will be a spoiler of the previous work) is also happening in Aaroy, a complex combination of human and artificial life.Therefore, guerrilla games pay close attention and have a unique taste to the theme that tends to be boring if worse.
This time, Aaroy is a mission that competes for a moment, but everything is a mystery because many of the characters appear as enemies or allies.I am full of twists and turns, and I can't help but worry about the development ahead until the end of the trip.The journey was not short, and my play time was about 32 hours (I proceeded quite a bit and did a considerable number of side missions).
Guerrilla Games has definitely gained lessons this time in the balance between the world view and the consistent story.The previous work incorporated a large and ambitious idea, but it was a bit difficult to convey it attractively, such as excessively dependent on the audio and text files found in the ruined research institutes and offices.However, this time, the stage was firmly assembled, so I was able to get over the deep valley that was often stumbled in the previous work, and convey the story elegantly without using a long explanatory file.This time, all the important scenes of the story are drawn in the attractive cut scene, which is developed by dramas centered on characters, but will not last for a long time.
Nevertheless, the hard science fiction color is strong, and in the early stages, that part is a little weak.Occasionally, the monologue, looking back on the events in the previous work and the preparations for the west land, are too long and lost their momentum.As a result, there is an unevenness, but when a new threat appears and the main plot emerges on the front, the pace suddenly increases and is hooked in a flash.From here on, we have been rushing and reaching the very fun ending of excitement.Since this work is the sequel to "ZERO DAWN", those who do not play the previous work may not be able to keep up with the overall plot, but there are still elements that can be enjoyed.
The advantage of the story has the power to cancel such an awkward part.Focusing on human dramas and social and political conflicts is much more powerful than satisfying the irregular hologram desire.If "ZERO DAWN" is a story where Aaroy's dangerous new world is a story, "Forbidden West" is a story where the New World witnesses how dangerous Aaroy is.She became a living legend after her previous work.It is worshiped by one and is feared by some.
The character's depiction is also skillful, and it is a writer's achievement that they were worried about their end as soon as they met.
One of the reasons is that he is much more concerned about the whole world and the people surrounding Aaroy than the previous work.The lesson here is that "Aaroy's pressure has been imposed on himself will carry other people together."The supporting role is also doing a good job, especially the old friend Var from the Noro tribe, especially from the beginning, is a warm companion who maximizes Aaroy's charm.This was a nice change compared to the "ZERO DAWN" adventure, which tends to be lonely.
The previous work was full of action, but the production did not seem like a movie as this work.Using a moving camera work reminiscent of the Tony Scott's tracking scene, an important scene is drawn in the skillfully directed cut scene.It may seem simple, but in scenes where the conversation is mainly, a more delicate technique, such as using a wide -angle lens, gives a movie -like texture, and the character moves with a lot of emotions.It came to be transmitted firmly.Although it is not a trauma -filled work like "The Last of US Part II", the feelings are high in the hearty campaigns, and it is definitely shaken.
He approaches himself in a high -growing grass, and attacks quietly -there is a high possibility that it will be troublesome if you are in many people, so the high stealth approach is wise at the start of the battle.Even a mechanical beast with a low murder ability becomes a threat if the number increases, and if left alone, it will be relentlessly attacked.It is unusual that the word "attack is the biggest defense" is so unusual that the body of the machine beast has many weaknesses like the previous work, so it affects their way of fighting.You can change it to your liking.
For example, a clost rider is a very aggressive dinosaur -like mechanical beast and wipes out the player with a strong attack using its tail.Is that a pity?You can cut off the tail with an arrow that cuts the enemy.Alternatively, it is quite effective for such a simple mechanical beast to cover the new adhesive and cover it with a yellow sticky and slow down the movement.Even if you learn the enemies and its diverse attacks, identify them and destroy their weapons, reduce the choices, and defeat them with the attributes that are the weaknesses of the opponent, such as ice, flame, and acid, even for dozens of hours.Don't get tired.The battle of "ZERO DAWN" was already wonderful, but "Forbidden West" added options such as new weapons and bullets, making it more flexible than ever.
Above all, the explosion spike sculpture is a particularly powerful new weapon.By piercing the launch of the launch of the mechanical beast and exploding, it can do great damage.This item may be almost indispensable when dealing with a large machine beast.And the battle in this work has a scale and quality that many games are eager to its grand finale.The novelty of killing the enemy's weapon, taking it and turning it toward them, increases the firepower as expected.In addition, during the combat where the danger is growing, the soundtracks are perfectly played throughout the whole story, such as dynamic sounds dynamic and adding electronic sounds to the familiar orchestra melody that became familiar with "ZERO DAWN".I was.
Nevertheless, Aaroy's weapons are mainly bow and arrows, and there are various types.It is important to find a good combination in order to keep all the attributes required for weapon wheels.And the next step is to acquire the skills to attack fast -moving enemies.Certainly, I have no eyes on the battle with a bow and arrow, but it is irresistibly interesting to release arrows one after another toward the glowing weakness of the machine beast.In addition, the biggest feature of the DualSense controller of PS5 is used, so the bow string bite into the finger, and the controller transmits the recoil.
The mechanical beast itself is also very elaborate, and each has all the secrets.Their movement speed and power are caught in the eyes, but there is no time to stop and observe carefully because they come here with tremendous momentum.However, if it becomes a slow motion for a moment, you should be able to see the gears moving in your mouth before avoiding the struggle.
In the previous work, the difficulty increased at the end of the story, but that did not change much in this work.In particular, mechanical beasts with high difficulty may have to hit from the front, and it is necessary to be confident in the play style they chose.
There are a wide variety of skill tree and you can tailor your own play style, and your options have increased significantly from the previous work.Of the six types, I spent many points in the hunter to maximize the skills of the bow and to increase the effects of mental unification to slow down the flow of time.In addition, some convenient bow secondary files have been unlocked, and it is now possible to increase damage to enemies by emitting high arched arrows.The new element, "Your Technique", is a special abilities that can be unlocked with each skill tree, and can be intermittently activated during battle and transformed the battle situation.
The battle is different every time, and a larger enemy will attack, so you will eventually use all the skills of Aaroy.The ability to think is trained, and above all, the gameplay at the moment is really wonderful.One of the major factors in this diversity is the type of enemy.It can be said not only for mechanical beasts, but also for humans who block Aaroy's way.
The battle with humans was quite dynamic, hiding and jumping out of buildings and plants.It's like Aaroy has cut out a page that describes how to fight humans from Ellie's diary.The importance of melee attacks is increasing, and it is a more practical and very fun option for Aaroy.The spear was pushed into the enemy, and the combo he had learned was decided, and his deeperness became deeper.
Like "The Legend of Zelda's Breath of the Wild", it doesn't go anywhere, but thanks to the pulse function that scans a place where you can catch it, you have a high degree of freedom, and usually the route to the place you want to go.Existing.Although it is definitely evolving from the previous work, I sometimes felt stuffy in the world surrounded by mountains.During the battle, it becomes noticeable when running around in search of a place to be caught in order to climb a wall of about 1 meter, which is likely to jump over.Unfortunately, this behavior often ends up being trampled by machine beasts and ending with a rugged death.In today's more free climbing, I felt a bit old -fashioned to be tied to a predetermined route.
Similarly, the grappling can be moved using a pullcaster, but it is better not to think that it is a game changer like a grapple shot of "Halo Infinite" or a "Just Course" grappling hook.Here, it is more like a mystery solving and battle tool used to get out of the troublesome situation, rather than a tool to run around the world.Nevertheless, if a liberation abilities appear in the second half and the movement of the map becomes more exciting, many of the complaints about climbing will quickly forget.This was a very useful world that I wanted to explore over time.
The "Horizon Forbidden West", which is so harmonious that the mechanical beasts who feel beautiful natural scenery and threats fall in love, are very impressive in visuals, even if they are not the highest peaks of the works they have played so far.It can be said.It is wonderful to play in a performance mode that realizes smooth play at 60fps at the expense of details, so I would like to recommend this completely.This is a surprisingly detailed world, from the details of one of the crimson grass leaves to the divine landscape spreading on the horizon.The lush jungle, the desert that continues forever, the peaks covered with snow, the white wave like a liquid crystal hitting the sandy beach ... beautiful scenery is countless.
In this work, we slowly enter the vast world.If you finish the slightly mediocre and linear tutorial, you will be free from there.It was felt early on that guerrilla games spent a lot of time to build a deeper open world.It is noticeable in the village, and the part that was relatively lively in the previous work has been greatly improved overall.
From small villages to large towns with huts, each has its own taste.I especially like the villages that use old buildings as a house, for example, the Utar tribe living on the singing plains lives by reusing parabola antennas.Each village is unique and has many discoveries.In addition, old civilization was scattered here and there, creating a rich and attractive landscape like the historical museum of the days we are living.
The tribes have their own personality, and the costume design is magnitude and wonderful.These villages are places where supplies are purchased and new weapons and armor from merchants, and many side missions begin.This is the biggest improvement in this work, given that the previous optional content was quite limited and one pattern.
The side missions are so interesting that they are incomparable, and they are cleverly woven in the main story, not the nameless residents.Characters you meet in the main story sometimes make more personal requests, or newly -known characters sometimes seek social problems.
These side stories have a rich experience, and there may not be so many active options that affect the end, but I feel like changing the world around me.I was able to do it.In this regard, it reminds me of the side mission approach of Witcher 3 Wild Hunt.Not only has a good time promised, but it is also very likely that you can meet satisfactory stories and unique equipment.
Many of the people who meet on the side missions and on the way on the way, in contrast to the dark themes of the main story, they are light.It was wonderful that the topic of the destruction of the world and the witty joke were connected without any discomfort.The characters you meet in the side mission are characteristic of the unique rewards that everyone gets unique, so there is almost no feeling of repeating the same thing.I would like to appreciate that the destination icons are dense and that there are quite a few patterns of one -pattern quests.
In addition to the side quests, many activities are prepared, including searching for a wide variety of collections, cleaning up the reassigns of reverse pirates, testing skills in the arena, climbing a giant mechanical beast tall neck and reconnaissance.ing.The mechanical furnace, which is a dungeon with high difficulty, made on the mountain skin, also appears again, so it is possible to override the machine beast and fight as a friend.My favorite is the archeological site where the remains with mystery solving elements hidden all over the map sleep, and it is interesting to test my brain.
The influence of Witcher 3 Wild Hunt also extends to the "strike" of the mini -game. This is a strategy board game, as well as the Aurogs of "Gwent's Witcher Card Game" and "Assassin Creed Valhara". The strike is very deep, there are many opponents, each has its own boards, pieces, and play style. You really will be immersed for hours, and you will want to look for a new machine beast piece and add it to the collection. If you do not be tied to many destination icons on the map, you can encounter an event randomly if you hang it without hesitation, and you can enjoy a realistic discovery. Also, if I reunited with the same character in the village, I would be grateful for Aaroy's heroic behavior, so this opportunity made me feel even stronger the connection between my actions and the world.