"Triangle Strategy" Review: Work swallowed by the magnificent history vortex brought about attractive options and HD-2D expressions
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When I saw the PV, I shouted too much ... such a topical work, "Triangle Strategy" was finally released.Purchased at the Nintendo E Shop before the release date, downloaded in advance, and the release date was perfect.
What did my expectations have achieved?I want to talk in this article.
"Triangle Strategy" is a new tactics RPG released by Square Enix.The feature lies in the visuals.The HD-2D that Square Enix shown in Ottopastraverer is used.The HD-2D is one of the graphic expressions that create a unique three-dimensional and air by combining the so-called dot picture-based character and the effects of 3DCG.
…… Looking at this visual, the gamer who was so good would be not the only one.Perhaps many people have decided to buy the moment they see the PV.Yes, "Triangle Strategy" is not just a new tactics RPG but a breath of "Tactics Ouga".
"Tactics Oga"?No, no, "Final Fantasy Tactics" is fine ... some people may think so.However, the titles that should be mentioned in looking back on the history of the game are "Tactics Oga" or the previous work "The Legendary Ouga Battle".
In the history of the game, there are only a few works that are not only praised as masterpieces, but have changed history.
For example, "Dragon Quest", "Super Mario Bros.", "Resident Evil".Both are titles of the game genre.Without the work, the game genre itself might not have been born.
I think that the title is "Legendary Ouga Battle" and "Tactics Oga".The style that has an element that is close to a taiga drama that reproduces the politics, military, and religion in the fantasy world as much as possible is that these two works can be said to be original."Final Fantas Tactics" is regarded as one of the flows created by these two works.
In recent years, 3D technology has developed, and many works have realistically reproduced the fantasy world.However, in the case of 3D games, it is often made as an open world or a first -person action RPG, so the span of the story drawn by the work is short.I felt that there were few taiga drama works that talk about serious themes with the swell of history.
That's why I was expecting "Triangle Strategy".
By the way, when the PV was announced, I was worried about one thing.In terms of PV, it is a tactics -based RPG.Nevertheless, the title is "Triangle Strategy", not "Triangle Tactics".
Tactics is "tactics", and strategy is a "strategy".Although these two definitions have various theories, basically, "strategies" are said to be larger and larger than "tactics".
Did you use this word to appeal to the new title and appeal that the scale is larger than the past work?Or did you put this word in the title because it was meaningful?
My impression after playing this work is the latter.This work should be called "Triangle Strategy", not "Triangle Tactics".This is because this work creates a magnificent story by the three nations that have their own "strategies" and the thoughts intertwined.
There are three nations on the stage of this work, "Nozelia,".One is Glinburg, which flourishes by ships, the next is Esflost, an iron -producing area, and the salt -producing area.These three countries have been in conflict for many years over the resources of iron and salt.
However, the time has flowed, and the three countries will start a new mining mining plan in three countries.However, the speculation of each of the three countries hidden behind it will generate further war.Indeed, "Triangle Strategy"!
But the trial is not only the nation.The powerful attraction of this work is the "option".As you proceed with the game, you often have three choices in conversation, forcing you to choose.
There are games that have options in the conversation ... some people may have felt so.Certainly, there are many games that have options for conversations, and it's not interesting immediately because of the options.However, this option is interesting in this work.
I've written a game scenario with options as a creator, but it's difficult to create an interesting option.Because simply preparing options does not work as an option.
I don't know what I'm saying, so if you show a concrete example, for example, in the ending of "Dragon Quest", the option of "yes" and "no" will appear.I keep what the ending is, but this option is basically repeated as many times as you choose "yes".
Also, in the similar type, there is an option like "A)! B) OK!Although the expression is different, the content is the same, and it does not change whether you choose either.
These types of options are made by the player's work, but the development does not branch.So it does not work as an option.
Then, should we just branch ........... It's not enough.Even if it is a branch, if the correct answer is clear, it will not be a fun option.For example, in a pattern such as "A) to help villagers, you can get money and items by choosing" A) villagers, but if you choose "B) villagers, you will not get anything.。
In this pattern, if the player knows the end, he will surely choose "A) villagers.There is no merit to choose "B) to abandon the villagers.At first glance it seems to be able to choose, and there is no choice.
Also, the option of the best is boring.
For example, even if the option of "A) to the right" or "go to the left" is displayed when the divided road meets, it will not be decided which one to choose by itself, and the player will choose in a good way.It doesn't matter which of you, so you don't have to choose.After all, it is not functioning as an option.
Tactics Oga was a masterpiece that had been able to fully the basics of these options and have enjoyed choosing any options."Tactics Oga" created a weight socially as an option by reproducing the politics, military, and religions in the fantasy world as much as possible.For example, in a certain city, a strategy is to "kill all residents and make it look like an enemy."
Certainly, if you adopt this strategy, you can create a strategic advantage ... the benefits are great.On the other hand, killing an inhabitant who is doing nothing is morally wrong ... that is against morals.Is it merit?Moral?Which one to choose is very annoying.
This work, "Triangle Strategy," has inherited the realism based on the social, military, and religion that Tactics Oga had, and has succeeded in weighting options.In addition, this work was sorted out by carrying three values, MORAL, Benefit, and FREEDOM.It is troublesome to choose because of all options.
And that's why it's fun.You have to choose an option that is so heavy that you are worried about choosing ... that's a scene where historical people would have tasted.That's why when you play this work, you feel as if you are witnessing the history of the nozelian continent.
It's a more emotional transfer.
Next, I would like to touch on the battle, which can be said to be the main of this work.The battle of this work is also inherited from the turn -based tactical battle that Tactics Oga had.In the field separated by square squares, the military unit is moved to attack the enemy unit and aim to achieve the goal set for each battle.
As in this work, in the case of a work that combines tactical battle with RPG elements, it depends on the work of "training" or "tactics".In the case of a work that emphasizes "training", it is OK if the unit is fully nurtured, even if the unit is moved slightly.While anyone can play casually, the pleasure of thinking about tactics is less.
On the other hand, in the case of works that emphasize "tactics", it is important how to move the unit.If you make a mistake in how to move the unit, the whole army may be in a pinch.For this reason, you will not be able to play casually, but the fun of proceeding with the game in consideration of tactics will be stronger.
Then this work is either.Just as "Tactics Oga" emphasizes "tactics", this work is also a work that emphasizes "tactics".
What is important in this work is the arrangement and characteristics of the unit, and the order of action.The unit of this work has a concept of direction, and if you are attacked from the back direction, a critical hit will always occur and you will be damaged.In addition, the attack across the unit between the units is a two -unit collaboration, so the damage increases further.
For this reason, if the military unit is isolated near the enemy group, it will be destroyed by the critical hit.It is important to place the unit behind, without getting behind the enemy, but on the contrary.
In order to realize an advantageous unit arrangement, you must know the characteristics of each unit.Since each unit has the characteristics of magical long -range attacks, flights, and twice, it is important to move according to the characteristics of the unit.
In order to make the battle situation advantageous, the characteristics of the units must be linked.For example, buffing a flying unit with a high movement ability, attacking a distant enemy, and leaving the enemy immediately.What is important for that is the order of the unit.
Check the action order displayed at the bottom of the screen and consider how to link the unit.
The arrangement and characteristics of the unit, and the order of action ... these are definitely the essence of the battle of this work.However, if you move it in the same way in any battle, you will not be able to win.The battle of this work has different concepts for each battle, such as "How approaching the enemies of long -distance enemies?"
For this reason, you have to think carefully about "which unit to move this time?"You can enjoy the fun of using your head.That means that this work has realized the real pleasure of Tactics RPG from the front.
Finally, I would like to mention the visual side of this work and the HD-2D.At first I wrote, "The writer who saw the PV shouted too much about the excitement," but this is, so that this work can be seen just by looking at the PV, visually, the gene of "Tactics Ouga" is visually.Is inherited.
The visuals of this work are particularly new, such as TPS (first -person viewpoint), TPS (third -person viewpoint), top -down view (looking down perspective) and side views (side views).do not have.However, when "Tactics Oga" was released, the diagonal -looking viewpoint was very rare, and some of them were brought into the map on the map, taking advantage of being a diagonal look.It was fresh.In other words, "Tactics Oga" was an epoch -making work in the visual side.
That's why I'm glad that the visuals were brushed up by the technology of HD-2D.
At first glance, the HD-2D is a visual that looks like a retro 2D visual in the 16-bit game era, but has added modern beauty with the latest technology.For example, the background of this work looks like a quarter view of "Tactics Oga", but it is actually described in 3D, so it can be rotated freely.… However, in terms of the 3D background, it was realized at the time of “Final Fantagita Citics”.
In this work, the depth of field is further expressed only in the focus of the camera, and the expression of blurred places that are not in focus are added, and the light processing is added, and 2D is not 3D.It realizes a unique beauty.In this work, I thought that these HD-2D expressions had more meanings than just "beautiful" or "nostalgic but new."
That is the realization of a "game of a culture unique to a game".
It is different from "real" and "reality".For example, a live -action movie in which a real person appears as it is is definitely "real" compared to a puppet show.However, it would be different if there was no "reality" in a puppet show.
When the protagonist is in a pinch in the puppet show, the audience is nervous, and if the hero is active, it is exciting.In other words, the audience receives the content of the puppet show as "the reality in the world."This is "reality".
On top of that, the puppet show has its own value in its visual expression.The expression form of the doll plays is worth as a puppet show.It's not, "I really want to make it a live -action movie, but I made it a puppet show without any budget and reasons."
On the other hand, what about the game?I personally think that visual expressions with dot paintings, like a puppet show, are visual expressions with a cultural value of games.
However, in the game industry with fast evolution, past expressions tended to be cheap.For example, in the NES and Super Nintendo era, 3D could not be used, so it was 2D, and now that you can use 3D, the 2D expression is old.
However, the situation has changed with the spread of light games for smartphones, the rise of indie games, and the appearance of HD-2D.
As a matter of fact, the deformed character expression using dot pictures has its own advantages.A typical example is "omitted".
For example, Dragon Quests are set in the whole world, and all over the world, towns, dungeons.In addition, in the street, you can enter all buildings, check the furniture of the human house without permission, and get items.Also, even if the country and the city are different, the closets and tables used are common.
These expressions are often spoiled, but there is no discomfort in playing.That's because Dragon Quest uses deformed expressions.If it was a realistic 3D visual like a live -action, the sense of incongruity would not be too strong and the reality of the "Dragon Quest" world would not be established.
"Tactics Oga" and this work can draw a magnificent scale of the flow of a certain continent history, because of the deformation of dot paintings.
If you think so, the HD-2D is one of the unique expressions that the game has opened up and has the value of games.It's not worth saying, "How close is it?"It's an artistic value that is close to something like a doll for a puppet show or a shadow for shadow paintings.Can you tell the significance of using the game -derived map in the explanation part in the taiga drama currently ongoing?The excellent expression and method in the game are no longer in the game world.
I wrote a difficult thing, such as artistic value, but of course I can enjoy this work without being aware of that.While enjoying a magnificent story like a taiga drama, the time to focus on tactical battle is blissful ...!In order to draw the story carefully, it may seem somewhat slow in the early stages, but it will be drawn in at a stretch from the fifth episode and you will not be able to stop playing.I think it's definitely a masterpiece, so if you're interested, you should choose "purchase" as an option instead of "standing" or "off."
Sentence / Kazuhiro Tanaka