In the article the other day, we covered HTC's latest high-end VR headset "VIVE Pro 2", but also about "VIVE Focus 3", which was also released at "VIVECON 2021" on May 11. , Let me tell you what I felt from the experience of the actual machine and "VIVE Sync".
Standalone VR headset "VIVE Focus 3"As the name suggests, the VIVE Focus 3 is the successor to its predecessor, the VIVE Focus Plus. Standalone operation is the same as before, but the biggest change is that the resolution has increased from the conventional 2880 x 1660 pixels for both eyes to 5K (4896 x 2448 pixels), and the viewing angle has expanded to a maximum of 120 degrees. is.
Let's review the specifications first, including that area. VIVE Focus 3 is a system consisting of the VIVE Focus 3 headset and left and right controllers, and is basically used standalone (can also be connected to a PC). The inside of the goggles has a viewing angle of 120 degrees and can be used at a high refresh rate of 90Hz. The list is as follows.
Let's take a look at the main body. The SoC built into the main unit is Qualcomm's Snapdragon XR2, which is equipped with 8GB of RAM and is said to have improved performance by up to 25% compared to the previous generation. By adopting a magnesium alloy for the body material, it is said to be 20% lighter and stronger than plastic.
What I noticed after wearing the VIVE Focus 3 is that it can be used with ease even when wearing glasses. For glasses men like me, this is a pretty big point. It supports glasses with a width of up to 150 mm, and I was glad that I had the image that contact lenses were essential for VR experiences.
Because the outside can be projected from the four tracking cameras (inside-out method) placed in front of the goggles, you can see the outside to some extent even while wearing the goggles.
VIVE Focus 3 front view. By combining a spherical lens with a flat fullness lens that can project the outside with four lenses arranged on the front, a viewing angle of 120 degrees is achieved. The adjustment range of the interpupillary distance (IPD) has also expanded from 57mm to 72mmIn addition, two directional speakers are placed on the left and right sides of the headset. Because of the open-back design, sound leakage is a concern, but the sound is emitted in the opposite phase toward the outside of the main unit, making it a mechanism that does not make you feel the sound leakage.
When I tried it, the sound leakage was not so noticeable even with the speaker volume turned up to the maximum (although if the volume is turned up too much, the wearer can't hear it because it's louder). . Even when wearing a headset, you can hear external sounds to some extent, so you can immerse yourself in the VR space while checking your surroundings.
Dual directional speakers are placed inside the "VIVE" logo, so you can hear the sound in VR without headphones. By embedding a battery in the head pad on the back of the head, the weight balance between the front and back was calculated.Two speakers are built into each ear. Since it is a directional speaker that generates sound waves of opposite phase, sound leakage is minimal (although it depends on the volume)USB Type-C terminals are on the left side of the main unit and the part that touches the nose of the goggles. It's in the part where the parts are removed. At the terminal on the left side, you can charge the controller with a bifurcated USB Type-C cable.
On the right side, a 3.5mm mini-pin headphone output terminal with high resolution certification and a USB Type-C terminal for external peripherals are lined upAnother USB Type-C terminal is inside the lower front cover It is in. The dial you can see in the picture is for adjusting the IPDUse the bifurcated cable to charge the controller. It's convenient to be able to charge the headset and the controller with one outletNext, let's look at the built-in battery and controller.
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